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Glossary

Marvel Rivals slang, ranked vocabulary, and combat terminology. The shortest path from “what the hell does that mean” to fluent ranked-chat.

Showing 60 of 60 terms

A2 TERMS

Anchor

MECHANICS

The hero whose presence unlocks a team-up for everyone else. Hulk anchors Gamma Charge for Iron Man / Wolverine.

AoE

COMBAT

Area of Effect. Damage or healing that hits everyone in a zone. Hela's ult, Mantis's Soul Resonance.

ALSO CALLED: AREA OF EFFECT
B6 TERMS

Backline

TACTICS

Where your supports and ranged DPS sit. Protecting it is the Strategist's main job.

Ban

DRAFTING

Removing a hero from the pool before draft starts. Diamond+ comp queue bans 4-6 heroes.

Boost

ETIQUETTE

A friend (or paid stranger) carrying you to a rank you don't deserve. Detected and punished.

Brawl

TACTICS

Comp that wins by grouping up and grinding sustained fights. Magneto + Doctor Strange + dual healers.

Buff

META

Strengthening a hero in a patch. Increases their tier placement.

Burst

COMBAT

Doing a lot of damage in a very short window. One-shot or near-one-shot combos.

C5 TERMS

CC

COMBAT

Crowd Control. Anything that stops an enemy from playing the game: stuns, sleeps, knockbacks, slows, banishes.

ALSO CALLED: CROWD CONTROL

Climb

RANKED

Gaining ranks. The reason you're here.

Comp

TACTICS

Team composition. The six heroes you've drafted. Good comp beats good mechanics most days.

ALSO CALLED: COMPOSITION

Counter Pick

DRAFTING

Swapping to a hero that hard-beats the enemy lineup. The whole reason this site has a /counters page.

Cover

TACTICS

Geometry that blocks line of sight. Use cover between fights, leave cover to swing in.

D4 TERMS

Decay

RANKED

Losing rank points for not playing. Marvel Rivals decays in Grandmaster+ after inactivity.

Disengage

TACTICS

Breaking off a losing fight. Calling "back" before the team feeds. Hard skill, often saves matches.

Dive

TACTICS

Jumping the enemy backline (supports + snipers) instead of fighting the tanks first. Spider-Man, Magik, Wolverine specialize in dive.

Dive Comp

TACTICS

Team built around two divers and the enablers to set them up. Loses to peel-heavy brawl.

E2 TERMS

Elo

RANKED

Generic term for your skill rating. Loosely interchangeable with MMR.

Engage

TACTICS

The act of starting a fight. Comp wins on a good engage and loses on a bad one.

F5 TERMS

First Pick

DRAFTING

Whoever drafts first. In Marvel Rivals it's by random rotation, not by side.

Flame

MENTAL

Talking smack to teammates in chat. Banned, demoralizing, never works.

Flank

TACTICS

Approaching the enemy from a side angle they aren't watching. Spider-Man and Black Widow flank for a living.

Flex

ROLES

Player who plays multiple roles competently. Trade gold against fill-only players.

Frontline

TACTICS

The space your Vanguards hold to keep enemies off your supports. Lose the frontline, lose the fight.

G3 TERMS

GG

ETIQUETTE

Good Game. Standard end-of-match courtesy. "GG WP" = good game well played.

ALSO CALLED: GOOD GAME

GG WP

ETIQUETTE

Good Game, Well Played. The default polite endgame message.

GLHF

ETIQUETTE

Good Luck Have Fun. Pre-match courtesy in pro play.

H4 TERMS

Headshot

COMBAT

A shot that hits the enemy's head hitbox, doing bonus damage. Hawkeye and Hela live on headshots.

Heal Bot

ROLES

Slang for a support who only heals and never does damage. Usually a complaint, since good supports do both.

High Ground

TACTICS

Position above the enemy. Hitscan damage from high ground wins almost every duel.

Hitscan

COMBAT

Weapons that hit instantly when you click (no projectile travel). Hawkeye's aim, Black Widow, Hela.

ALSO CALLED: AIM HERO
K1 TERMS

Knockback

COMBAT

Forces an enemy to move involuntarily. Devastating off ledges. Storm's tornado, Cap's Liberty Rush.

ALSO CALLED: BOOP
L2 TERMS

Lifesteal

COMBAT

Heal yourself when you damage enemies. Blade and Wolverine's bread and butter.

ALSO CALLED: VAMP

Lock In

DRAFTING

Confirming your hero pick in champ select. "Don't lock in Iron Man on payload, lock the Magneto."

M3 TERMS

Main Shield

ROLES

Vanguard whose job is to hold barrier uptime so the team can fight from cover. Magneto, Doctor Strange.

Meta

META

The set of heroes, comps, and strategies that are currently optimal. Shifts with every balance patch.

MMR

RANKED

Match-Making Rating. The hidden number that decides what rank you climb to. Distinct from displayed rank.

N1 TERMS

Nerf

META

Weakening a hero in a patch. Sends a hero down the tier list.

O2 TERMS

Off-tank

ROLES

Second Vanguard pick that plays for picks and disruption rather than holding shield. Venom, Captain America.

One-Trick

ROLES

Player who only mains one hero. Effective if the meta likes that hero, throwing if not.

ALSO CALLED: OTP · ONE-TRICK PONY
P6 TERMS

Patch

META

A balance update that changes hero numbers, fixes bugs, or adds content. Marvel Rivals patches every ~3 weeks.

Peel

TACTICS

Protecting your backline by intercepting a diver. "I'll peel Spider-Man off Mantis."

Pick

TACTICS

Killing one enemy before the team fight starts. Forces the enemy into a 5v6 ultimately.

Pocket

TACTICS

Dedicating one healer to babysitting one carry. "Mantis is pocketing the Hela."

ALSO CALLED: POCKET HEAL

Poke

TACTICS

Trading damage from range to break shields and force the enemy off the point before committing.

Projectile

COMBAT

Weapons that fire a travel-time projectile. Have to lead the target. Iron Man, Storm, Punisher.

S6 TERMS

S-Tier

META

The top of the tier list. "Pick or ban" heroes. The current meta defines itself by who's S.

Smurf

ETIQUETTE

A high-rank player on a low-rank account. Inflates queue times and ruins matches.

Splash Damage

COMBAT

Damage that spills onto enemies near the primary target. Iron Man's Unibeam, Punisher's grenade.

ALSO CALLED: SPLASH

Stun

COMBAT

Locks an enemy in place, unable to act. Cap's shield bash, Black Widow's electroshock.

Sustain

COMBAT

Self-healing or damage mitigation that keeps you alive in extended fights. Wolverine, Venom, Cloak & Dagger.

Synergy

MECHANICS

When two heroes work better together than alone. Either an explicit team-up or just complementary kits.

T4 TERMS

Team-Up

MECHANICS

Marvel Rivals's signature mechanic. Specific hero pairs unlock new abilities when both are on the same team.

Throw

ETIQUETTE

Deliberately losing a game. Bannable. Also used loosely for any obviously bad play.

Tilt

MENTAL

When losing one game makes you play worse the next. The leading cause of rank decay.

Trade

TACTICS

Exchanging damage with an enemy. Win the trade = you do more or take less.

U2 TERMS

Ult

COMBAT

Short for ultimate ability. The big Q-button move that costs charge to use. Most heroes ult once per fight at best.

ALSO CALLED: ULTIMATE · Q

Ult Charge

COMBAT

The energy bar that fills as you deal damage, take damage, or heal. Fills your ultimate.

ALSO CALLED: ENERGY
W2 TERMS

Win Trade

RANKED

Cheating in ranked by intentionally losing to a partner so they gain MMR. Bannable.

Wipe

TACTICS

Killing the entire enemy team. Usually means free objective ground.

ALSO CALLED: TEAM WIPE